Hotline Miami, the gloriously violent and effortlessly cool puzzle-action game, is now available on PSN in the US. UK and Europe will have to wait until tomorrow for the game. For the super-reasonable price of £7.29 or $8.99 you can grab Hotline Miami as a cross-buy, which means you'll be able to play the same copy on both PS3 and Vita.
We've had the game since yesterday, and have been playing it for hours. Although there's little gameplay difference from the PC version--read our review right here--the controls have been adapted for both PS3 and Vita. While the PS3 version struggles to translate to the pad (constantly having to switch between movement and scouting the area is a chore) the Vita game benefits from smart use of the touch-screen. Here you tap to lock onto enemies, and drag to look around each level. The smaller thumbsticks make the game's precise movements feel more accurate on Vita too.
Importantly, though, both versions restart instantly after death, and feature that insanely cool 80s soundtrack. There's an exclusive mask to unlock; the lone new piece of content. A little stingy perhaps, but at £7.29 / $8.99 Hotline Miami is still brilliant value and hugely recommended.
Want to see the game in action? Yes, you really, really do. Here's an extremely disturbing trailer:
Ubisoft says it hasn’t ruled out releasing newly announced Tom Clancy game The Division on PC. In development at Ubisoft Massive, which previously contributed to Assassin's Creed: Revelations and Far Cry 3, the online action RPG was revealed at E3 for release on Xbox One and PS4. The PC community was quick to make its voice heard - in just two weeks, over 110,000 people have added their names to a petition calling on Ubisoft to release the title on PC too – and the publisher has taken note.
Speaking to IGN in a video interview seemingly conducted at E3 but just recently published online, a Ubisoft spokesperson confirmed that the game is set for release in “winter 2014” on consoles, adding: “We're not ruling out other platforms because we do also read the internet. I think Ubisoft as a company considers maximising the potential of a game, so if the audience is there and the desire is there..." Ubisoft Massive creative director Niklas Cederstrom added: "It's very clear when you read the forums what people miss."
The Division is set in New York three weeks after a lethal manmade virus has brought the city to its knees. Players take on the role of agents from The Division, a classified unit trained to operate independently of command and battle to prevent the collapse of society. With amazing visuals, a massive open-world and dynamic PVP, we came away highly impressed after seeing the title earlier this month. So much so, in fact, that we named it ‘Best game we're worried might be cancelled’ in our GamesRadar E3 2013 awards.
Microsoft's talked up its comprehensive new cloud functionality for Xbox One games since it revealed the system in May, but mostly with abstract examples. Today Respawn Entertainment gave its forecast for the cloud in Titanfall: dedicated servers.
"I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now," Respawn engineer Jon Shiring said in an official blog post. "Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea."
How are player-hosted servers holding games back? Spotty bandwidth and latency, unfair performance between hosts and clients, host migrations, and uneven distribution of CPU loads (i.e., the host's machine chugs to keep the match going while every other player's machine sits underutilized) were a few of Shiring's examples.
Of course, they remain popular because it's free to tell your players to run their own servers instead of renting out dedicated ones, Shiring said. But using Microsoft's cloud is relatively cheap in interest of attracting games to the ecosystem--not just Xbox One, but even the PC and Xbox 360 versions will dwell exclusively in Microsoft's cloud.
With dedicated servers hosted in data centers across the world, Titanfall can use each player's machine explicitly for their own experience, and the server can handle everything else, including AI enemies and Titan mechs on autopilot.
Sony has confirmed that a demo of Gran Turismo 6 will release next week. As of 2 July, you'll be able to grab it from PSN for free. The demo celebrates the start of GT Academy 2013, which asks fans to compete against each other for a chance to win a place on the real Nissan Racing Team.
If you want to compete in GT Academy, you need to download the GT6 demo and start submitting times. There are separate qualifying events for the US, Russia, Germany and the rest of Europe. As you'd expect, the demo exclusively features Nissan cars, and the track on offer is Silverstone. The GT Academy competition only runs until 28 July, but the GT6 demo will be available on PSN until 31 August.
GT6 is due on PS3 at the end of 2013. You can find more details on the demo and the GT Academy 2013 competition at the PlayStation Blog.
If you can make it through this alpha footage of Routine without shivering, you're more courageous than us. Let's set the scene: the first-person horror game from tiny studio Lunar Software takes place on a deserted moonbase.
Its disappeared crew left behind clues regarding their fate, and players are free to explore wherever they want in search of them. But just because no other people are around doesn't mean you're alone...
The distinct, hard sci-fi aesthetic (it's like Moon and System Shock 2 had a baby!) would be enough to intrigue us, even without the promise of randomized hazards to overcome and clues to analyze. Throw in permadeath and Oculus Rift support and the cash is running, screaming, from our wallets.