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Saturday, June 29, 2013

Hotline Miami out now on PS3 and Vita

Hotline Miami, the gloriously violent and effortlessly cool puzzle-action game, is now available on PSN in the US. UK and Europe will have to wait until tomorrow for the game. For the super-reasonable price of £7.29 or $8.99 you can grab Hotline Miami as a cross-buy, which means you'll be able to play the same copy on both PS3 and Vita.

We've had the game since yesterday, and have been playing it for hours. Although there's little gameplay difference from the PC version--read our review right here--the controls have been adapted for both PS3 and Vita. While the PS3 version struggles to translate to the pad (constantly having to switch between movement and scouting the area is a chore) the Vita game benefits from smart use of the touch-screen. Here you tap to lock onto enemies, and drag to look around each level. The smaller thumbsticks make the game's precise movements feel more accurate on Vita too.

Importantly, though, both versions restart instantly after death, and feature that insanely cool 80s soundtrack. There's an exclusive mask to unlock; the lone new piece of content. A little stingy perhaps, but at £7.29 / $8.99 Hotline Miami is still brilliant value and hugely recommended.

Want to see the game in action? Yes, you really, really do. Here's an extremely disturbing trailer:


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Ubisoft 'not ruling out’ PC release for The Division

Ubisoft says it hasn’t ruled out releasing newly announced Tom Clancy game The Division on PC. In development at Ubisoft Massive, which previously contributed to Assassin's Creed: Revelations and Far Cry 3, the online action RPG was revealed at E3 for release on Xbox One and PS4. The PC community was quick to make its voice heard - in just two weeks, over 110,000 people have added their names to a petition calling on Ubisoft to release the title on PC too – and the publisher has taken note.

Speaking to IGN in a video interview seemingly conducted at E3 but just recently published online, a Ubisoft spokesperson confirmed that the game is set for release in “winter 2014” on consoles, adding: “We're not ruling out other platforms because we do also read the internet. I think Ubisoft as a company considers maximising the potential of a game, so if the audience is there and the desire is there..." Ubisoft Massive creative director Niklas Cederstrom added: "It's very clear when you read the forums what people miss."

The Division is set in New York three weeks after a lethal manmade virus has brought the city to its knees. Players take on the role of agents from The Division, a classified unit trained to operate independently of command and battle to prevent the collapse of society. With amazing visuals, a massive open-world and dynamic PVP, we came away highly impressed after seeing the title earlier this month. So much so, in fact, that we named it ‘Best game we're worried might be cancelled’ in our GamesRadar E3 2013 awards.


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Xbox cloud does dedicated servers for Titanfall

Microsoft's talked up its comprehensive new cloud functionality for Xbox One games since it revealed the system in May, but mostly with abstract examples. Today Respawn Entertainment gave its forecast for the cloud in Titanfall: dedicated servers.

"I personally talked to both Microsoft and Sony and explained that we need to find a way to have potentially hundreds-of-thousands of dedicated servers at a price point that you can’t get right now," Respawn engineer Jon Shiring said in an official blog post. "Microsoft realized that player-hosted servers are actually holding back online gaming and that this is something that they could help solve, and ran full-speed with this idea."

How are player-hosted servers holding games back? Spotty bandwidth and latency, unfair performance between hosts and clients, host migrations, and uneven distribution of CPU loads (i.e., the host's machine chugs to keep the match going while every other player's machine sits underutilized) were a few of Shiring's examples.

Of course, they remain popular because it's free to tell your players to run their own servers instead of renting out dedicated ones, Shiring said. But using Microsoft's cloud is relatively cheap in interest of attracting games to the ecosystem--not just Xbox One, but even the PC and Xbox 360 versions will dwell exclusively in Microsoft's cloud.

With dedicated servers hosted in data centers across the world, Titanfall can use each player's machine explicitly for their own experience, and the server can handle everything else, including AI enemies and Titan mechs on autopilot.


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Gran Turismo 6 demo coming 2 July

Sony has confirmed that a demo of Gran Turismo 6 will release next week. As of 2 July, you'll be able to grab it from PSN for free. The demo celebrates the start of GT Academy 2013, which asks fans to compete against each other for a chance to win a place on the real Nissan Racing Team.

If you want to compete in GT Academy, you need to download the GT6 demo and start submitting times. There are separate qualifying events for the US, Russia, Germany and the rest of Europe. As you'd expect, the demo exclusively features Nissan cars, and the track on offer is Silverstone. The GT Academy competition only runs until 28 July, but the GT6 demo will be available on PSN until 31 August.

GT6 is due on PS3 at the end of 2013. You can find more details on the demo and the GT Academy 2013 competition at the PlayStation Blog.


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Horrifying robots give chase in Routine alpha video

If you can make it through this alpha footage of Routine without shivering, you're more courageous than us. Let's set the scene: the first-person horror game from tiny studio Lunar Software takes place on a deserted moonbase.

Its disappeared crew left behind clues regarding their fate, and players are free to explore wherever they want in search of them. But just because no other people are around doesn't mean you're alone...

The distinct, hard sci-fi aesthetic (it's like Moon and System Shock 2 had a baby!) would be enough to intrigue us, even without the promise of randomized hazards to overcome and clues to analyze. Throw in permadeath and Oculus Rift support and the cash is running, screaming, from our wallets.


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Boston transit map appears in The Last of Us without permission, creator says

Boston transit map appears in The Last of Us without permission, creator says | GamesRadar @font-face { font-family: 'BebasNeueRegular'; src: url('/static/fonts/BebasNeue-webfont.eot'); src: url('/static/fonts/BebasNeue-webfont.eot?#iefix') format('embedded-opentype'), url('/static/fonts/BebasNeue-webfont.woff') format('woff'), url('/static/fonts/BebasNeue-webfont.ttf') format('truetype'), url('/static/fonts/BebasNeue-webfont.svg#BebasNeueRegular') format('svg'); font-weight: normal; font-style: normal; letter-spacing: -1px; } @font-face {font-family: 'FontAwesome';src: url('/static/Font-Awesome/font/fontawesome-webfont.eot');src: url('/static/Font-Awesome/font/fontawesome-webfont.eot?#iefix') format('embedded-opentype'), url('/static/Font-Awesome/font/fontawesome-webfont.woff') format('woff'), url('/static/Font-Awesome/font/fontawesome-webfont.ttf') format('truetype');font-weight: normal;font-style: normal;} Google+ Trending: Announced PS4 Games | Xbox One games   Login | Join Future Publishing A Future Site ? GamesRadar Xbox One Xbox 360 PS4 PS3 PC Wii U 3DS Mobile Games Features News Reviews Videos MMO Cheats & Guides More Feedback Submit News » Video Games» News» Boston transit map appears in The Last of Us without permission, creator says The Last of Us Available on: PS3 Summary Review Articles Walkthroughs & Guides Cheats Screenshots Videos Discussion Boston transit map appears in The Last of Us without permission, creator says Naughty Dog apologizes for featuring design without permission Words: Connor Sheridan 17 hours, 11 minutes ago 18 Comments Email Share / Save Share / Save this Article Del.icio.us Del.icio.us Reddit.com Reddit.com Facebook Facebook Slashdot.org Slashdot.org Google Bookmarks Google Bookmarks N4G N4G Stumbleupon.com Stumbleupon.com Email this Article To: From: Comment:

UPDATE: Naughty Dog and the designer have come to a mutual agreement, according to an update on his blog. 

"I’ve just spoken with Naughty Dog over the phone in a very constructive conversation. Can’t say more at the moment, but it seems as if matters will be resolved to everyone’s satisfaction shortly. I can say that they do acknowledge their error in using my map and were very apologetic for it. I likewise apologized for my initial vitriolic post. A lot of mutual respect for each other’s creative work."

The original story follows below.

Naughty Dog is known for its attention to detail. So when one fan noticed an accurate map of the Massachusetts Bay public transit system in The Last of Us and tweeted a picture, it seemed innocuous. But according to the map's creator, Naughty Dog's attention to detail was lacking in one important area: his permission.

"For a software developer--especially a big developer working on a blockbuster title like this--to casually appropriate someone else’s work and incorporate it into their game without any discussion with the owner of that work is completely unacceptable," designer Cameron Booth wrote on his blog.

Note that Booth's map differs from the official Massachusetts Bay Transportation Authority map--it's meant to present the same information in a streamlined, easier-to-read format. Booth actually refrained from submitting the map to an official MBTA contest because he would have lost all rights to it. Looks like he already lost those rights in The Last of Us' virtual world, unfortunately.

This isn't the first unlicensed likeness dispute to mar Naughty Dogs' latest title, though Ellen Page's resemblance to main character Ellie is much more open to interpretation.

Booth has since tweeted that he had a "very constructive phone conversation" with Naughty Dog and the issue will soon be resolved to everyone's satisfaction. We asked the Sony-owned developer about his concerns and will update this story with any response.

Related Platforms:

PS3

Topics:

Naughty Dog

18 comments View as: Newest first Oldest first

shawksta - 15 hours, 48 minutes ago

There's this and the issue with Ellen Page apparently not liking that Ellie looks exactly like her, lets hope both gets resolved, we don't need problems on a fantastic game Reply Report

BladedFalcon - 15 hours, 29 minutes ago

The Ellen Page is a Non-issue. She just made the comment but she's not doing anything about it. And heck, working with Sony on Beyond: Two Souls, they WON'T let her do anything and by now she probably has been scolded. The last thing Sony wants is to be infighting or bad blood between studios.'Sides, Ellie really doesn't don't look EXACTLY like Ellen Page, she might be an obvious inspiration, but in any legal court of law, Page wouldn't have any case whatsoever. So again, it's a non-issue. Reply Report

Bloodstorm - 13 hours, 39 minutes ago

Agreed. When I saw Ellie, sure, I thought she looked like Ellen Page too, but there is absolutely nothing anyone could do about it. She looks as much like Ellen Page as she doesn't, and has never been billed as being Ellen Page, so it's not like they stole her likeness. Reply Report

shawksta - 12 hours, 15 minutes ago

Frankly its too retarded to seem an issue, she's already leading Beyond 2 souls and voices Ellie, I really don't see a problem but hey personal preference Reply Report

BladedFalcon - 9 hours, 22 minutes ago

...She doesn't voice Ellie >_> Reply Report

Redeater - 6 hours, 8 minutes ago

I don't think the Ellen Page is an issue. Ashley Johnson provided the perfect amount of sarcasm, vulnerability and sympathy.Take Ellie's last scene in the game, insert Ellen Page's blank cynical stare and imagine the same heartbreaking dialogue delivered in her the same way she has voiced every character ever.....from Trailer Park Boys......to Hard Candy.....to Juno....While we are at it, let's put Nic Cage as Joel."NOT THE SPORES!!!!" Reply Report

shawksta - 3 hours, 57 minutes ago

My bad, the shenanigans about her back then made me think she was in both games Reply Report

shawksta - 3 hours, 56 minutes ago

Redeater you glorious bastard Reply Report

Redeater - 3 hours, 18 minutes ago

Every once in a while I get out a good one......when I'm not incoherently hammering out rage filled tangents. :) Reply Report

ZeeCaptain - 16 hours, 7 minutes ago

This is really stupid, the map creator should go shove it, hell he should be fucking happy, it's not like anyone in or out of Mass. really gave a fuck that he was the map's creator, or who he even is. It's like someone being proud because they wrote that little manual that comes with your toaster, that manual that you leave in the box and recycle, and then the manual showed up in a game and he just had to bitch about it. Reply Report

austinfloyd85 - 15 hours, 34 minutes ago

He probably put a lot of time into that, and a lot of thought into making it streamlined. And then it gets used without his permission and he doesn't get paid for it? Of course he would be mad. I would be pissed. Try to design something that's pleasing to the eye, easily readable, and informative and then tell me he was just bitching about it. You know nothing about the work that goes into that kind of stuff, so you should be the one to shove it. You're an idiot with no sense of what kind of work goes into these kind of things. Reply Report

yonderTheGreat - 9 hours, 53 minutes ago

And now we all know at least one GR commenter who isn't a professional creator of media. Reply Report

rodger-walker - 5 hours, 52 minutes ago

If I had made the map I would be proud to see it incorporated in a game, same with my music. If I happened to play the next installment of Zombies and hear a song I made as the musical easter egg; I would fangirl like no one has ever fangirled before. But I do see where he is coming from. Reply Report

ZeeCaptain - 1 hour, 17 minutes ago

I'm sure the people that make milk cartons are caught up in their work too, but this guy has no right to be pissed off, first it's unlikely he worked alone on the map for the mass. transit system, second, people use other media such as picture, maps, documents, without permission in games, and media. I'm sure that Picasso turns over in his grave every time a painting of his is used without the permission of whichever museum is in possession of it. The point is that this guy is nothing more than one of the assholes here that troll for attention, he saw a drawing he made last year used in a popular video game and wanted to take credit, it was obvious he wasn't interested in suing or getting compensation, or even real recognition, as his name is no more public than it really was before, sure now he will be remembered as "that guy who made a fuss over a map" and maybe that's all he wanted and now he is happy and can go back to making the 2014 mass. public transit map. Reply Report

MyCoolWhiteLies - 16 hours, 18 minutes ago

I love the Last of Us, but someone at Naughty Dog really shouldn't have done this. Reply Report

LoboMau - 16 hours, 30 minutes ago

$$$$$$$$$$$$$$$$$$$$$ Reply Report

BladedFalcon - 16 hours, 52 minutes ago

Oh boy... That's.. uncofmortable.Specially because well, Naughty Dog didn't really NEED to do that, or even do any accurate representation of the map or the city, pretty sure almost no one (except perhaps the most anal, nasal nitpicking jerks, and those should be ignored anyways.) would have cared because, well, it's a very non-vital part of the game. Reply Report

ParagonT - 17 hours, 2 minutes ago

Uh oh. Reply Report

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