CD Projekt RED is opening a second development studio in Krakow, Poland. The Warsaw based company, which is currently making The Witcher 3: Wild Hunt and Cyberpunk 2077, will use the studio to build one of two new planned projects. managing director Adam Badowski's confirmed in a statement sent to Gamasutra.
He said: “This July we are opening an office in Krakow. As we informed in our strategy outlook some time ago, aside from The Witcher 3: Wild Hunt and Cyberpunk 2077, the studio aims to develop two smaller (approximately 20h of gameplay) premium quality titles. Consisting of 20 people, the core team in Krakow will be responsible for developing one of these games.”
Cyberpunk 2077 and The Witcher 3, announced last October and in February 2013 respectively, will both make use of new proprietary engine REDengine 3, which CD Projekt Red hopes will "make RPGs comparable to top-shelf shooters, both in terms of game world presentation and the epic proportions of events that the player is drawn into". The Witcher 3 is slated for release on Xbox One, PS4 and PC in 2014, while Cyberpunk 2077 is expected to launch at a later date on the same platforms.
Sony has posted ten minutes of Thief gameplay footage online. Captured from the game’s E3 demo and running on PS4, the section of the game on show takes place a few hours in during a period of unrest in The City, which is ruled with an iron fist by a corrupt control freak called the Baron. His actions spark a revolution, providing protagonist Garrett with the opportunity to infiltrate the Baron's manor on the hunt for a precious gem called the Heart of the Lion.
The E3 gameplay demo is framed around a wider Thief feature which includes an interview with Eidos Montreal producer Stephane Roy, who’s keen to point out that players can approach objectives based on their preferred play style, be it stealthy or aggressive. Among the new features showcased is Focus, which can be used in multiple ways, like increasing Garrett’s aiming ability or to reveal hidden objects. Focus isn’t self regenerating, requiring players to locate certain items like a poppy to replenish it.
The reboot of the classic stealth series was announced for PS4 and PC in March 2013. An Xbox One version was confirmed in May shortly after Microsoft’s console was announced.
Ubisoft is offering one lucky GamesRadar reader the chance to appear in a massive painting, which is being created to celebrate the release of Assassin's Creed IV: Black Flag, later in 2013. We're offering you the chance to have your face painted onto a crew member sailing on one of the two massive ships featured in the artwork.
The massive 2.4m x 4.5m oil painting is being created by the French National School of Art, and it will show a naval battle in the context of the latest Assassin's Creed game. The project is called: Defy History. Want to get your face in a genuine piece of art and become a part of history? Here's how you enter:
- Log in to your GamesRadar account.
- Send a direct message to GamesRadarAndyHartup. Use 'Assassin Art' as your subject.
- We'll draw a winner on Wednesday and notify them via direct message. Be aware: the winner will need to submit a number of photographs for the French artists to translate to paint.
Note: This competition is open to UK readers only.
The Last of Us debuted atop the UK all formats all prices chart for the week ended June 15. Naughty Dog’s PS3 exclusive became publisher Sony's first chart-topper since Uncharted: Golden Abyss on Vita back in week eight of 2012. It also recorded the biggest launch for a new IP since LA Noire in week 20 of 2011, while becoming the third fastest-selling game of 2013 behind Tomb Raider and Bioshock Infinite.
Fellow platform exclusive Animal Crossing: New Leaf entered at No.2 with the biggest 3DS launch since December 2011's Mario Kart 7 and the best ever for a non-Mario title, while Rugby Challenge 2: The Lions Tour Edition was this week’s third highest new entry at No.12.
GfK/Chart-Track Top 10 (previous week):
The Last of Us (Sony) Animal Crossing: New Leaf (Nintendo) Grid 2 (Codemasters) Tomb Raider (Square Enix) FIFA 13 (EA) Injustice: Gods Among Us (Warner) Far Cry 3 (Ubisoft) The Elder Scrolls V: Skyrim Legendary Edition (Bethesda) Luigi's Mansion 2 (Nintendo) Assassin's Creed 3 (Ubisoft)
We said in our The Last of Us review: "In terms of everything the modern action game has strived to be, The Last of Us is the full-stop at the end of the sentence, leaving no more to be said. Until next-gen. If this is our starting point for that, then the next five to ten years could be truly amazing.”
In our Animal Crossing: New Leaf review we said: “If only New Leaf had taken a few bolder steps forward from its predecessors, this would be utterly essential. As is, it’s ‘merely’ one of the finest social games ever made. Get involved, and you’ll be forever bragging to your friends about your latest item. For instance, a tarantula. Bet you haven’t got one of those.”
Two of the world’s biggest third party publishers have said Wii U sales need to improve if they’re to dedicate more resources to the platform, having scaled back support for the console since last year’s launch.
Explaining his company’s lack of upcoming Wii U games in an interview with Joystiq, EA Labels president Frank Gibeau said: "Look, the only thing they can do to fix it is to sell more boxes… The Wii U, we shipped four games. We shipped Madden, FIFA, Need for Speed and Mass Effect. In fact, the last Need for Speed shipped 60 days ago had a pretty good Metacritic. It was a good game. It wasn't a schlocky port, we actually put extra effort into getting everything to work. And it's just not selling because there's no boxes."
Gibeau added: “Nintendo is a good partner and never count 'em out and all that. Never count them out, but right now we're focused on PS4 and Xbox One and from our perspective we'll look at the Wii U, we'll continue to observe it. If it becomes a viable platform from an audience standpoint, we'll jump back in."
Meanwhile, Ubisoft CEO Yves Guillemot told Kotaku that his company won't release more Wii U exclusives until Nintendo sells more consoles. The French publisher supported the system at launch with Wii U exclusive ZombiU and had intended to release Rayman Legends as a Wii U exclusive, but the game has since gone multiplatform. "We need more sold," Guillemot said of Wii U. "They are coming with five of their biggest brands ever. And the Yen went down. So maybe they will take steps that will increase the number of consoles sold."
Nintendo has also acknowledged that it must do more to convince third party publishers to bring their games to Wii U. Charlie Scibetta, Nintendo of America's head of corporate communications, told ShackNews the company hopes a string of upcoming releases will boost flagging hardware sales and in turn help drum up more support for the platform. "Third parties want the same thing that we do, which is the install base to grow so they have a larger audience to sell their games to," Scibetta said.
"We feel that's our job to help drive that install base, and we haven't had the software so far in 2013 that's going to do that. But we're confident between now and the holiday and again in 2014, we do have the software that's going to grow that install base. And when that happens, we think that Wii U will be a far more attractive platform for third parties to want to publish on. The same thing happened on Nintendo 3DS that we think will happen on Wii U, which started off slow, but when the software came around, the hardware sales came. We're looking for the same dynamic for Wii U."
Wii U has lacked the level of third party software support Nintendo and early adopters would have liked in the platform’s first six months of availability, but that doesn’t mean there aren’t a number of exciting games planned for release on the console in the next 12 months.