The Order: 1886 briefly grabbed the spotlight at Sony's E3 press conference as a stylish steampunk thriller for PS4. Of course, by the end of the night everybody was gibbering about the console itself, so the PlayStation Blog caught up with developer Ready at Dawn to get under 1886's grimy surface streets.
First off, it's a linear, third-person action adventure with some kind of shooting. It takes place in an alternate London which is even more gaga about the Industrial Revolution than usual--as indicated by the airships on its horizon and the big, clanking guns on its heroes' backs. But its historical divergences will be more Assassin's Creed than Crimson Skies.
"Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable," Ready at Dawn co-founder Ru Weerasuriya said.
Weerasuriya repeatedly referred to The Order as a "filmic experience," to the extent that it incorporates multiple camera lenses and grain effects.
"Games have a tendency sometimes to be too clean and crisp," he said. "We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way."
Ready At Dawn is best known for its PSP God of War titles Chains of Olympus and Ghost of Sparta. We'll see what it can do with a new world and a powerful home console.
Legendary driving game developer Codemasters is planning to reveal another rally game tomorrow, if Twitter teases are to be believed. What's more, the 'new' game appears to have close ties to the early days of the UK studio's much-loved Colin McRae branded series.
Appearing on the Twitter feed of Codemasters' Rich Eddy today, the simple teaser image in question consists of a rally car and the text "thursday | june | 27". But if that typography seems both off-kilter and a little familiar, then it's probably not an accident.
Series fans have noticed that the font, presentation and featured car are all identical to those used on the cover of Colin McRae Rally 2.0 on the PS1 and PC. It's interesting that the imagery harks back to the original series rather than the later Dirt continuation, but whether this means that the game revealed tomorrow will be a follow-up, a remake or a re-release is anyone's guess at the moment. All three are definite possibilities.
More news as we get it. Which will probably be tomorrow.
Sony has announced the Gran Turismo 6 Anniversary Edition as well as pre-order bonuses for the upcoming PS3 racer. Participating European retailers will offer players who pre-order any version of the game the chance to pick up one million in game credits or extra vehicles. The platform holder’s European arm also said today that it intends to release a PS3 GT6 hardware bundle which will include all of the Anniversary Edition content:
Polyphony designed 15th Anniversary Steelbook (picture above isn’t the final pack design) GT6 game 1M in-game credits 20 cars with special 15th Anniversary custom livery and performance enhancement Custom paint chips, custom race suit, custom race helmet and custom avatars Apex II, a brand new updated version of the Apex game guide
In the US, pre-ordering any addition of the game at participating retailers will grant buyers access to four of the cars designed for the 15th Anniversary Edition. The GameStop exclusive Anniversary Edition will feature the additional 16 cars. Meanwhile, Amazon is exclusively offering North American buyers one million in-game credits.
While a release date hasn’t been confirmed, Gran Turismo 6 is scheduled to launch this holiday. Series creator and Polyphony Digital boss Kazunori Yamauchi has also said that a PS4 version may be on the cards at a later date.
Trees. Waves. Boats. Cars. Helicopters. Levolution. All of it rendered in gobsmacking detail courtesy of the Frostbite 3 engine and, if Electronic Arts' push to move just about all of its AAA franchises onto the system is any indication, we'll be seeing plenty of it.
Learn more about the engine behind Battlefield 4 in this in-depth video from EA.
That's a lot of footage of Battlefield 4, but remember that Frostbite 3 is also powering Need for Speed: Rivals, Command & Conquer, Dragon Age: Inquisition, and the next Mass Effect, to name a few.
So far, that doesn't look like a bad thing at all.
Saints Row IV has been refused classification in Australia, barring it from release in its current form. However, publisher Deep Silver has told us that developer Volition is making alterations to offending content in a bid to secure a release in the country.
Australia's ratings body said in a statement: "In the Board's opinion, Saints Row IV includes interactive, visual depictions of implied sexual violence which are not justified by context. In addition, the game includes elements of illicit or proscribed drug use related to incentives or rewards. Such depictions are prohibited by the computer games guidelines."
The game is the first to be denied a rating under Australia’s Guidelines for the Classification of Computer Games, which came into effect on January 1 2013. Prior to that, the country didn’t have an adult category for computer games. Donald McDonald, acting director of the Classification Board, said: "Apart from today's decision, since the beginning of the year, the Board has classified 17 games R 18+ under the new guidelines."
Deep Silver said in a statement today: "Volition, the developer, are reworking some of the code to create a version of the game for this territory by removing the content which could cause offence without reducing the outlandish gameplay that Saints Row fans know and love. Saints Row IV has been awarded PEGI 18 and ESRB M ratings where fans can enjoy their time in Steelport as originally intended."
Saints Row 4 is set for release on August 20 in North America and August 23 in Europe. Get our most recent impressions of the Xbox 360, PS3 and PC game in this preview from E3 earlier this month.