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Friday, July 5, 2013

Wind Waker HD shares team with new Wii U Zelda game

Lessons learned from The Legend of Zelda: Wind Waker HD's development are feeding directly into the new Zelda for Wii U. Series producer Eiji Aonuma told Wired about how Nintendo's new system is influencing both games.

"[I]t’s a shared team working on both of those projects, Wind Waker HD and the new Zelda for Wii U," Aonuma said. "Every day, they’re learning something new. As we develop the controls for Wind Waker, they’re learning how to apply those controls in the Wii U version. There’s a feedback process where when something’s discovered in development for Wind Waker, all that information is fed to the Wii U team."

One tough Wii U design decision is how to integrate the GamePad: make using it together with the TV screen essential, or leave the GamePad's screen mostly untouched to make for easier off-screen play?

Aonuma said he will try to accommodate both preferences.

"You’ve got one group that really likes the possibilities that using two screens affords, and then there’s the other half of the group that just likes the simplicity of one screen, they don’t want to bother with two screens. I’m the same way, I’m very fickle. I totally understand where they’re coming from. As a developer, I need to listen to these things and I need to, maybe, make it possible to do either one, do whatever your preference is. "

While Wind Waker HD is by and large a graphical upgrade, players can expect a few gameplay changes, too. Aside from new MiiVerse-enabled Tingle message bottles and GamePad controls, Wind Waker's treasure-hunting third act will get a tune up.

"You had traveled this long distance, invested this time, you got somewhere and the experience was very shallow. The reason for that is that tuning was not complete, it’s not that there was a missing dungeon or something was removed. What we’re doing with this version of Wind Waker is, we’re making those adjustments so that the payoff is there. The payoff seems to match your investment."


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Augmented reality suite PlayRoom pre-installed on every PS4

Augmented reality suite PlayRoom pre-installed on every PS4 | GamesRadar @font-face { font-family: 'BebasNeueRegular'; src: url('/static/fonts/BebasNeue-webfont.eot'); src: url('/static/fonts/BebasNeue-webfont.eot?#iefix') format('embedded-opentype'), url('/static/fonts/BebasNeue-webfont.woff') format('woff'), url('/static/fonts/BebasNeue-webfont.ttf') format('truetype'), url('/static/fonts/BebasNeue-webfont.svg#BebasNeueRegular') format('svg'); font-weight: normal; font-style: normal; letter-spacing: -1px; } @font-face {font-family: 'FontAwesome'; src: url('/static/Font-Awesome/font/fontawesome-webfont.eot'); src: url('/static/Font-Awesome/font/fontawesome-webfont.eot?#iefix') format('embedded-opentype'), url('/static/Font-Awesome/font/fontawesome-webfont.woff') format('woff'), url('/static/Font-Awesome/font/fontawesome-webfont.ttf') format('truetype');font-weight: normal;font-style: normal;} Google+ Trending: PS4 Games | Xbox One games   Login | Join Future Publishing A Future Site ? GamesRadar Xbox One Xbox 360 PS4 PS3 PC Wii U 3DS Mobile Games Features News Reviews Videos MMO Cheats & Guides More Feedback Submit News » Video Games» News» Augmented reality suite PlayRoom pre-installed on every PS4 Augmented reality suite PlayRoom pre-installed on every PS4 Uses DualShock 4 and PlayStation Camera to various effects Words: Connor Sheridan on July 3, 2013 13 Comments Email Share / Save Share / Save this Article Del.icio.us Del.icio.us Reddit.com Reddit.com Facebook Facebook Slashdot.org Slashdot.org Google Bookmarks Google Bookmarks N4G N4G Stumbleupon.com Stumbleupon.com Email this Article To: From: Comment:

Your PS4 can play games, sure, but don't you want it to simulate the feel of dozens of miniature robots squirming around within your grip? Well, you're in luck (also very strange), because Sony announced this week that the PlayRoom augmented reality suite will come included with every console.

PlayRoom uses the PlayStation Camera combined with the DualShock 4's light bar, gyro sensors, and touch screen to project a 3D interface over your image on the screen. From there, you can mess around with spherical helper bot Asobi, fill your controller and coat your floor with mini-bots, or even play a holographic game of board-bending air hockey against a friend.


PlayRoom looks like a suitably goofy array of tech demos to keep you amused between games. Just because it's bundled with the console doesn't mean you can play it out of the box--you'll also need to buy a $60 PlayStation Camera separately.

Related Platforms:

PS4

Topics:

augmented reality, PlayStation Camera, Sony

13 comments View as: Newest first Oldest first

BladedFalcon - 11 hours, 44 minutes ago

Meh, this sounds more like Sony's half-assed attempt to future proof the PS4 in case the illumiroom took off with the Xbone.What annoys me, is that they are wasting all this time an effort in making these peripherals that they don't seem to fully commit to, and that if the competition DID take off with their peripherals, Sony's options might not be just as good. So in that sense, half-assing it like that sounds like just waste of money to me.At the very least though, they aren't forcing me to use or buy it if I don't want to. So that's nice, means i can just ignore it XD Reply Report

avantguardian - 9 hours, 23 minutes ago

yep. ultimately, it's up to developers to sign off on including elements that use these features. sony doesn't seem to have a lot of confidence in their own concepts, trying to fail-safe their system against their competition. if they don't seem to care that much, why would third parties bother with it? Reply Report

BladedFalcon - 8 hours, 22 minutes ago

They won't. Most third parties never want to commit to work with a peripheral that's optional to begin with. Which to me it's just as well, which means there won't be much risk of someone making a genuine super must have game that requires either the camera or the PlayRoom functionality XD Reply Report

Tranquilbez34 - 12 hours, 36 minutes ago

I wonder how many people are going to draw a cock on their phone for their robots to play with :/Other than that this is an impressive bit of technology and the fact that the controller is also a move controller is genius. Reply Report

GOD - 16 hours, 16 minutes ago

I'll admit I genuinely laughed when they showed the robots living in the controller. This just shows how a camera peripheral can be cool, but still works better with a physical controller instead of 100% finicky hands free :P Reply Report

PatHan-bHai - 18 hours, 36 minutes ago

Hmmmmm......sounds awfully like Kinect. Reply Report

avantguardian - 18 hours, 37 minutes ago

$399! well, maybe more like $470 if you want full functionality for your purchase. i see you sony, i see you. Reply Report

BladedFalcon - 11 hours, 48 minutes ago

Assuming you even wanted that functionality to begin with. (which a lot of people myself included, don't.) And it's still cheaper than the alternative :P Reply Report

avantguardian - 9 hours, 12 minutes ago

lol i know man. it's still kind of shady. have you ever seen something touted as being included in the system that actually wouldn't work without a pricey peripheral? it's like a nintendo coming with punchout, except you can't play it without a power glove. maybe you don't care about punchout, but wtf?i mean, i don't necessarily want it either. but i might, as i have no idea what either company is actually going to do with this tech. and, based on the ridiculous sales of the (far inferior) original kinect, you and i might not be in the majority. :) Reply Report

BladedFalcon - 8 hours, 24 minutes ago

Well, like I said before, i feel like they are just doing it just in case anyone says "Hey look! the Xbone has the illumiroom!" Sony can be like "hey man, our console can do that too!". But then it's clear they aren't really interested in committing with it if they don't have to. Which honestly, it's fine by me.Also, even if they tuck something in the system that you need a peripheral to use. Don't you prefer to choose whether you want the peripheral or not? I'd consider this shady if Sony was all like "look man, the PlayRoom is gonna be THE GREATEST THING EVER, YOU NEED TO GET IT" and then told no one that they needed the camera :P But as it is, at least they are very upfront in saying "Yeah, it can do this... you can get it if you want or not... It needs the camera though."All that being said, I'd rather they didn't bothered in the first place, but oh well. Reply Report

shawksta - 19 hours, 1 minute ago

Neat Reply Report

MrJohnSherry - 21 hours, 44 minutes ago

Pretty cool idea! Reply Report

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Sony introduces PSN wallet top-ups via mobile phone

Starting today, PlayStation gamers in the UK will be able to add funds to their PlayStation Network wallet balances by charging top-ups to their mobile phone bills. Whether via contract phones or Pay As You Go, Sony customers should choose “mobile” as the payment option, enter their mobile phone number, and respond via SMS to confirm the wallet top-up. The funds are then added to the PSN account.

Mobile payments company Boku is providing the service, which works with all major UK mobile network operators, although Sony does mention that 'terms and conditions apply which include those of Sony entities, third party service providers, and mobile phone companies'.

Gordon Thornton, Vice President, Sony Network Entertainment Europe, said: “We are always looking at new ways to give our customers more choice in terms of content, accessibility and payment methods, and are pleased to be able to offer the option of mobile operator billing, which are becoming more and more popular.”


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Guild Wars 2 ramps up with new content every two weeks

By now, it's common practice for MMOs to freshen up between expansions. Players have come to expect a reasonable amount of free content: A holiday event here, a new raid boss there, and perhaps a story-centric event every few months. But Guild Wars 2 is upping the update ante, with huge batches of content set to go live every two weeks, seemingly from now till eternity. Such a staggering influx of stuff to do might seem overwhelming--for both the developers and the players--but the minds at ArenaNet have a vision, and they want to see it through.

"We wanted to look into what it would take to actually build a living world," says Chris Whiteside, design director at ArenaNet. It's the kind of grand idea that the genre has chased for years: a virtual world that changes with the same rapidity and unpredictability as the real one. "To us, it's a constantly evolving, persistent world," says Whiteside. "We believe that, to really do it properly, you want to have as fast a cadence as possible." Thus, the 14-day release cycle was born. Such an ambitious design wouldn't be business as usual, though--changes had to be made.

"Once we started getting into the logistics of it, we very quickly realized that a whole team working [on this schedule] wouldn't quite work," says Whiteside, "so we decided to create four new teams." Those teams launched into action, working within multiple streams of development to plot out six months worth of content on an every-two-weeks tempo. The additions will include a mix of unfamiliar zones and refinements to existing territory, with a constant stream of new challenges and rewards to chase after.

ArenaNet has a road map of general themes set for the next six months, but the nitty-gritty of each batch of content is left entirely to the assigned team in charge. "The teams are really excited to do stuff that's super innovative, and takes people by surprise," says Whiteside. Though ArenaNet doesn't want to show their hand too early, you can expect more of the unexpected--like the recent Dragon Bash festival that was invaded mid-celebration, or the retro-themed platforming challenges of the Super Adventure Box.

The new content cadence is already well underway, with the next update dubbed Bazaar of the Four Winds. In it, players will be whisked to a floating city that houses Tyria's finest merchants, encountering a host of new mini-games and quests as they mingle with exotic traders. If it's a sample of the things to come, GW2's subscription-free model seems like a ridiculously generous value proposition for players. "We want to continue to pioneer with the community, and really build worlds together," says Whiteside. "And now that we have the technology [and procedures] in place...this is nothing compared to what we can do moving forward."


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Xbox One Kinect can scan download codes

Xbox One Kinect can scan download codes | GamesRadar @font-face { font-family: 'BebasNeueRegular'; src: url('/static/fonts/BebasNeue-webfont.eot'); src: url('/static/fonts/BebasNeue-webfont.eot?#iefix') format('embedded-opentype'), url('/static/fonts/BebasNeue-webfont.woff') format('woff'), url('/static/fonts/BebasNeue-webfont.ttf') format('truetype'), url('/static/fonts/BebasNeue-webfont.svg#BebasNeueRegular') format('svg'); font-weight: normal; font-style: normal; letter-spacing: -1px; } @font-face {font-family: 'FontAwesome'; src: url('/static/Font-Awesome/font/fontawesome-webfont.eot'); src: url('/static/Font-Awesome/font/fontawesome-webfont.eot?#iefix') format('embedded-opentype'), url('/static/Font-Awesome/font/fontawesome-webfont.woff') format('woff'), url('/static/Font-Awesome/font/fontawesome-webfont.ttf') format('truetype');font-weight: normal;font-style: normal;} Google+ Trending: Announced PS4 Games | Xbox One games   Login | Join Future Publishing A Future Site ? GamesRadar Xbox One Xbox 360 PS4 PS3 PC Wii U 3DS Mobile Games Features News Reviews Videos MMO Cheats & Guides More Feedback Submit News » Video Games» News» Xbox One Kinect can scan download codes Xbox One Kinect can scan download codes No more entering 15 digit codes to get your DLC Words: GamesRadar Staff on July 2, 2013 17 Comments Email Share / Save Share / Save this Article Del.icio.us Del.icio.us Reddit.com Reddit.com Facebook Facebook Slashdot.org Slashdot.org Google Bookmarks Google Bookmarks N4G N4G Stumbleupon.com Stumbleupon.com Email this Article To: From: Comment:

Xbox One's new version of Kinect will be able to scan printed or even digital download codes, which means gamers will no longer need to type in long, 15 digit codes to retrieve pre-order bonuses or DLC. Marc Witten, Corporate Vice President of Xbox confirmed the news on Twitter, following a campaign by Reddit users demanding the ability to scan in QR codes as a replacement for typing in long strings of numbers via the Xbox dashboard.

Kinect is turning into a truly integral part of the Xbox One experience. Last month, Microsoft confirmed that the console won't come with a headset for online communication, but did say that Kinect's microphone and camera features would act as a perfect substitute as they can be used for both audio and video chatting online.

Xbox One will release this November for £429 / $499. Other consoles are available.

Related Platforms:

Xbox 360, Xbox One

Topics:

downloads, Kinect, xbox one

17 comments View as: Newest first Oldest first

BackwaterRifle - 4 hours, 41 minutes ago

Two Words: USB Keyboard Reply Report

GoldenEagle1476 - 7 hours, 16 minutes ago

Gotta love Reddit. Reply Report

mafyooz - 7 hours, 41 minutes ago

Does anyone else remember back in the days when cartridge based strategy and RPG type games didn't always have a battery-powered memory, and so if you wanted to stop and continue later you had to first write down, and then later re-enter, a massive great code consisting of both upper and lowercase letters, and numbers? King's Bounty on Megadrive/Genesis was a particularly fine example, it took up most of an A4 sheet, and woe betide you if you mixed up a 0 and O! Now that was a ball-ache, complaining that it's a hassle to enter a dozen or so letters to activate your Online Pass or whatever is just plain lazy, unless you have an actual medical reason to do so beyond chronic lard-arse-itis. That said, i do think there is some merit in @JarkayColt's idea about replacing discs with a scanable code in the future, providing prices drop WAAAAAAY down in accordance :) Reply Report

JarkayColt - 10 hours, 23 minutes ago

Wow, that's weird, I wrote a comment the other week about how it was about time a console allowed you to scan something as a method of activation: http://www.gamesradar.com/radioradar-podcast-043-xbox-one-eighty/#c599913 This isn't really about people being lazy. It's more about making digital distribution easier, I think, and this might be a precursory step. Can you imagine a future where you bought games on, say, a card, and then you could access a digital version by allowing the console to read it? I really do think discs and boxes need to be phased out, and being able to buy some kind of activation ticket at a store is an option that both progresses to the digital-only future whilst keeping brick and mortar shops happy. Like I said in the other comment, some shops sell digital codes already. If they just sold games on scannable cards or tickets you could cut out a lot of gaming's 'unhealthy' parts, like excess packaging and the used games debacle. Pretty sure the price of games would have a lot of room to come down if that sort of thing happened. Yes, in terms of what this Kinect scanner proposes, I am kind of extrapolating a bit. But still. Reply Report

JAZ9030 - 10 hours, 54 minutes ago

If necessity is the mother of invention, then laziness is the father.My new quote. Reply Report

GOD - 4 hours, 53 minutes ago

Love it.Trying to sell us on more features that aren't even things worth having. My camera on my maybe two year old phone can do the same thing with QR codes. I guess that means Kinect 2.0 is super advanced doesn't it. >_> Reply Report

ste-ohara - 12 hours, 19 minutes ago

yeah i see what you mean moving the thumbsticks left and right can be very hard for some people lol i do agree tho it is just about laziness really, but there still going to have the kinect right beside them to get the code close enough to read it,. and as for the disc swapping thing i cant actually come up with words to describe that laziness ha Reply Report

ste-ohara - 14 hours, 48 minutes ago

can someone tell me why this is such a big deal , its not that hard to type in a code, only takes about a minute. and its still going to have to be put right in front of the camera to read it anyway Reply Report

BladedFalcon - 13 hours, 22 minutes ago

One word: Laziness.I know it's not at all a big deal, put such a code two days ago myself and didn't have a problem doing it. But there's a lot of people out there (specially in the US... Yes, don't fucking give me that look.) that the less effort they have to put into things, no matter how superficial or insignificant, the better.I mean, I know there was at least one commenter in this site in which "not having to swap discs anymore" was a system selling feature for him, apparently :P Reply Report

ParagonT - 11 hours, 48 minutes ago

I don't think there's a "specially" in laziness, its a world wide thing. Besides, thats a pretty far stretching generalization fueled by stereotypes and politics. I know some Americans are lazy, that I have no doubt, but other countries are not above it or lower in their ratios especially in something so ambiguous. I have no doubt American hate is prominent in many other countries; some for good reasons, others not. But I would have thought you would be beyond such bigotry. That's like me saying Hispanics are cowards. Because how in the world are you suppose to test that? Or know that? Besides saying "I know of people." or "I read an article." which is micro-level perception and not factual. -------Besides that, yeah, It's an okay feature. Many people question why to have it, but I say "Why not"? It's better than not having it, although insignificant it is. Reply Report

Leemundo - 9 hours, 26 minutes ago

I don't think anyone can labelled lazy, it's a matter of convenience. It's a bonus feature that makes life easier, who could complain about that? It's not a big deal, but it's great that it is now.I'm sure you could have hand written a reply, went to the shop, bought a stamp, found the nearest postal service and posted your letter to Games Radar, but you thought, nah, I'll just tap my response on my iPad as I take a dump.As I am. Reply Report

shawksta - 8 hours, 50 minutes ago

TECHNOLOGYMaking everyone Lazier than ever and there's nothing we can do about it :P Reply Report

BladedFalcon - 8 hours, 33 minutes ago

Hey, no need to get all defensive. where in all my post did I tag laziness as bad or terrible thing such that I would come off as an America hater? As someone that is going to attempt to live in the U.S. AAD that is unashamedly lazy, i'd be kind of hypocritical if I considered that such a bad thing, don't you think?Secondly, yes laziness is everywhere and in everyone, (again, I am proof :P) but you can't deny that as a civilization reaches stability and a cusp of technology, and lot of their inventions tend to have less and less a practical convenience effect for important stuff, and more geared towards making every day life more convenient... And also to create stuff to simplify stuff that wasn't that complicated to begin with :PAs the country responsible for the creation of the Beer helmet and the snuggie, i dare you to call me wrong on that :PAnd, if you want to look it in another way. What i said basically ammouts to "Your country is so advanced and stable that you've reached the natural point in which you become more indulgent and lazy" There, happy now? Reply Report

BladedFalcon - 8 hours, 20 minutes ago

"Convenience" is often times very much replacable with the word "Lazy" :PBut as i said to the above commenter, I never really said that laziness was a "BAD" thing, considering that i myself am very much a lazy as fuck person XDThat being said, regarding what you said, i think there is a "teensy" bit of a diference between the progress of sending a phyisical letter to posting online, (both in terms of technology and just how much more time and effort consuming one activity was one compared to the other) against the process of typing only once a 12 letter code that is applied immediately, to having a camera scan the code and make the process just a few seconds shorter... Reply Report

brickman409 - 7 hours, 10 minutes ago

not only that, but people can no longer "steal" codes from you anymore. There's people out there who spend all day just randomly typing in codes hoping to get free stuff. It doesn't happen very often, but sometimes they get lucky and get something good. It screws over those who actually bought the code. It's really terrible when you buy a year of xbox live, only to find out that someone else already guessed the code, screwing you out of $60. This will no longer happen with a barcode like system. Reply Report

BladedFalcon - 6 hours, 58 minutes ago

Did that really happen more that once or twice though? I can't see that happening even once in say, 10,000 codes.And well, sure, that's and advantage, the trade-off is that you have a mandatory kinect... I'd rather have the choice of having it or not. Because as it stands, MS so far has shown any zero actual proof of why i'd want to have Kinect 2.0 forced on me. Reply Report

brickman409 - 4 hours, 17 minutes ago

true, the tacked on kinect is lame. It has it's benefits though. Reply Report

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