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Tuesday, April 3, 2012

Fantastic Four

AppId is over the quota
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After you throw Doom of the first roof top, you will land on another that has a red billboard. On this one there are three electricity conductors. Doom uses the make many electric tornadoes. Destroy these and there will only be one tornado, which makes it eaiser to damage Dr.Doom.

Submitted By: dirtynorthwest21

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When you have to rescue the woman in red from the King Mummy, there will be a pyramid in the room. His health will keep coming back if you hit him, so focus on destroying the pyramid. Then he will run off but don't worry. You get to finish him off later, without his invincibility.

Submitted By: David

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When you get to the part in the jungle where you fight alongside Mr. Fantastic, hurry and put the golden statues on the stands. Make sure you keep playing as The Thing. All you have to do is run around and fight all the Indian looking guys and collect health and upgrades. Mr. Fantastic will fight too and eventually he will use his stretch punch to knock the eyes closed. Then you can go inside.

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The Moleman's pet is actually quite easy to beat. Be sure to play as Sue. Keep fighting and eventually you will see her white 4 spot on one side of the creature, go up to it and create a force field. Soon you will see one on the other side. Repeat until the creature blows rings out of it's mouth. Dodge them and you will see a red spot on it's neck. Keep repeatedly jumping up and attacking it and repeating as many times as needed and eventually you will beat it.

Submitted By: Marvel Master

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In the Tikal 1 level, near the end, when you meet up with Reed, don't put the golden statues in their places and don't destroy the golden eyes on the big head statues. When you do this Diablo's minions will continue to respawn so you can gain unlimited experience points. When one hero's health gets low, switch to the other healthy hero (don't worry your previous low health hero will not die when he is controlled by the computer). When you have gained as much experience as you like or your both your hero's health gets too low to fight, switch to your original hero(Ben "The thing") put the statues in their proper places and destroy the eyes with Reed's stretch arm attack. Continue through the door and you've completed the level.

Submitted By: stevie & anthony

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Ok, first, play as the Human Torch. Diablo is fast, so you'll need him. Diablo will teleport from one place to another. When he does, find him and beat him up. Then he will go to the center of the valley and transform. Don't try and hit him then, he's invincible. When he changes back, he will be tired, so then he stands there panting. This is when you can get the most damage on him. Use the Thing on him then. Press X over and over until he teleports.Then go back to the Human Torch. The reason for using the human torch is because he's the fastest member of the team. Eventually, you will beat Diablo if you use this strategy.

Submitted By: Andrew Leskoven

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When you are battling Horus play as the Human Torch and use firewall on Horus. You have to do this 3 times.


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World of Warcraft Mega Bloks Season 1 collection revealed

Technology has now advanced to the point where smooth, high-res graphics are the default: yesterday's blocky, angular creations are scorned and driven away with memory upgrades and options tweaks, that everything onscreen might look as sleek and crisp as possible. But those chunky block-constructions of yesteryear aren't forgotten completely. You wouldn't want World of Warcraft, for instance, to look like it was knocked together out of Mega Bloks – unless you'd just bought a licensed WoW Mega Bloks set, in which case, yep, that's exactly what you'd want.


First announced at BlizzCon (BlizzCon 2011: Mega Blocks Thrall figure), Mega Bloks' WoW Season 1 Collection includes standalone faction heroes, constructible mounts, and several large-size blocky tableaux to allow fort-bound character battles between you and your (possibly imaginary) friends. Slated for a Summer release, the Collection should theoretically allow for compromises between WoW-addicted youth and their parents. Of course, in practice they'll all be enshrined, unopened, on the toy-shelves of well-heeled geeks – but we're sure they'll look very nice there too.


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Sins of a Solar Empire: Rebellion trailer shows off the game's new look

We've previously been over some static images of Sins of a Solar Empire: Rebellion's graphical overhaul, showing how the once-fancy-looking game still looks plenty nice thanks to a revamped visuals engine. However, this new clip contains some 25 new images per second of the game's improved graphics, which would be a staggering amount of new information to take in were it not tied together with a gravelly voiceover explaining what you need to know about the game's backstory.

http://www.gamesradar.com/sins-solar-empire-rebellion-trailer-shows-games-new-look/

Rebellion, the first standalone expansion for the 2008 RTS, will bring more than just a graphical overhaul when it's released in a couple months' time. The title also adds Rebel and Loyalist factions to each race, each of them with their own new craft and resources. Stardock leaked a beta version of the title to pre-order customers last month, and is teasing a second iteration of the beta soon.


The company's also offering a $10 pre-order discount on the expansion for owners of the original game's Trinity collected edition. If that sounds to you like a good excuse to pick up the original for a bit of practice, you might just about be done with your first game by the time the expansion's released...


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Monday, April 2, 2012

Mass Effect 3 update: Cupcakes for hungry kids, because Mass Effect

Just like any good ending, the saga of Mass Effect 3 took another twist today – and just like the conclusion of a saga as heroic as Bioware's, the new development is a pretty virtuous touch indeed. However, it won't really have any impact on how the actual game turns out, which is sort of what fans have been complaining about all along. Yes, this is about the cupcakes.


Above: Intentions be damned - the day this arrives on your desk is the day you know you're doing something right in life


Surely you remember back to the Mass Effect 3 Ending Controversy, Day 22 – when frustrated fans decided that the way to Bioware's heart was through the universal appeal of sugary baked-goods. Now the cupcakes have arrived at Bioware (story via Game Informer), looking every bit as tasty as they are ideologically cogent. However, “ultimately,” says Bioware's Chris Priestley, “[the gesture] was not done in the context of celebrating the work or accomplishment of the Mass Effect 3 team.” So said team don't get any cupcakes after all.


Instead, all 402 cakes have been donated to a local youth shelter, allowing kids who can't afford Mass Effect the chance to enjoy the choice between three functionally-identical things. So Bioware's feeding the hungry, which is heartwarming and great – but is the studio also saddling poor kids with the exact same dilemma fans accuse it of creating in the first place? And before you answer, how many delicious cupcakes have you given away to charity today?


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GAME not dead - jobs and stores saved as high street retailer finds buyer

The remaining 333 stores of almost dead high street retailer GAME have been bought, saving nearly 3,200 jobs in the process. The company was sold over the weekend to OpCapita, an investment firm which specialises in purchasing troubled retailers such as GAME.
It's not clear exactly how much OpCapita paid, although an unconfirmed figure of £1 has been quoted by a number of reports. As mad as it sounds, this could easily be true as OpCapita is essentially buying GAME's debt, which is worth upwards of £85 million. And it doesn't make much business sense to spend a lot of money on debt.
After entering administration last week, GAME immediately closed 277 of its outlets and the future looked bleak until OpCapita stepped in. It's believed the company has already spoken with suppliers to ensure new titles will be delivered to stores - it was the news big games from EA, Capcom and Nintendo wouldn't be sold in GAME that really signalled the retailer was in serious crisis.
Above: Sadly, it seems the stores that closed recently will remain closed
So, not completely GAME over after all. But this is surely the company's last chance and while making sure its shelves are stocked with new releases is undoubtedly a good place to start, OpCapita has a mammoth task transforming GAME into a money-making business that can survive against the ever growing threat of online retailers and supermarket giants. Good luck to them.

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Sunday, April 1, 2012

Sega axing staff and games in US and UK due to poor fiscal forecast

Sega is undergoing major restructuring within its US and European operations after informing investors of a 47.7% decrease in expected net sales for the fiscal year ending March 31.



According to documents posted by Sega Sammy today, the longtime game company expects to post lower-than-expected net sales for the last fiscal year, which ran April 1, 2011 to March 31, 2012. Specifically, the company predicts it will fail to meet its previous estimation of 38 billion yen ($460 million) by a large margin, and instead end the year at $20 billion yen ($240 million). As a result, its board of directors has decided to pursue “streamlining” actions within its western operations; actions that will take even more coin out of Sega's pocket.


“We will streamline organization in the US and Europe home video game software,” reads the statement. “This will create a smaller company positioned for sustained profitability.”


In addition to slimming staff, Sega announced it will be canceling the development of a number of games, while focusing on proven franchises like Sonic the Hedgehog, Aliens, Total War, and Football Manager. It did not say which of its upcoming titles were on the chopping block, but we expect we'll know which games to pay our respects to in the coming months.


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Prototype 2 tank trailer brings the heat

Prototype 2 will grant James Heller the ability to scale buildings, uppercut helicopters, sprout tentacles on demand, and go toe-to-toe with monsters the size of a small city block. Surely, the good Sergeant doesn't need a tank to swing the odds in his favor, but then again even superhuman murderers need to take a rest now and then. Watch what happens when Heller trades bio-bombs for heavily artillery in Activision and Radical Entertainment's new gameplay trailer:
http://www.gamesradar.com/prototype-2-tank-trailer-brings-heat/
Activision's marketing campaign for Prototype 2 is reminiscent of THQ's strategy for Saints Row: The Third, in that Radical Entertainment's open-world antics get crazier and more absurd with each passing video (for further proof, read: Prototype 2 trailer reveals 11 ways to kill like a champ). At this pace, we'll be watching trailers of Heller surfing jet fighters and harassing mutants with giant, purple dildos by next week (see: Saints Row: The Third boasts 2 million beaten to death with giant purple sex toy). Actually, that does sound pretty awesome.
Prototype 2 is on schedule to roll in for PS3, Xbox 360, and PC on April 24 in North America, and April 27 in the UK.

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